Tag Archives: Entertainment

Augmented Dodgeball

Physical activities and active lifestyles are important remain healthy and have a good life quality. The key factor to encourage people to get involved to these activities lies in the fun, excitement and social aspects of the activity. Augmented dodgeball was built to enrich the user experience of a physical game and make it more attractive to all audiences. It is enhancing the physical dodgeball game with computer game elements. By adding virtual life points, attack power and defence power, people with different skill levels can enjoy playing together. Players are able to choose a player role that corresponds to their physical skills and liking. The progress of the game

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Squachu(Mouth training game):口腔筋トレーニングゲーム

Squachu

口腔は話す,食物を摂取するという生きることに直接関与する器官であり,人間らしさを表す代表的な器官として重要な役割を担っている.しかし,これらの筋肉は,加齢,あるいはダウン症のような特定の疾患により,筋力が低下し,例えば摂食・嚥下機能低下や,構音障害等のさまざまな問題を引き起こす.特に,嚥下機能の低下は,誤嚥性肺炎の原因のひとつとなり,注目されている.本研究ではSITAを利用し,健常者を含めた幅広い年齢層の人を対象として,一人で,かつ衛生的な環境で継続的に舌や口のトレーニングを可能とする,口腔筋トレーニング支援シリアスゲーム,「スカッチュ」の開発を目指す.また高齢者施設における評価実験にて,スカッチュのプレイによって口腔機能改善効果があることを確認した.

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SITA(A tongue training system and its application):舌運動検出とその福祉応用

Children with Down syndrome have a variety of symptoms including speech and swallowing disorders. To improve these symptoms, tongue training is thought to be beneficial. However, inducing children with Down syndrome to do such training is not easy because tongue training can be an unpleasant experience for children. In addition, with no supporting technology for such training, teachers and families around such children must make efforts to induce them to undergo the training. In this research, we develop an interactive tongue training system especially for children with Down syndrome using SITA (Simple Interface for Tongue motion Acquisition) system. In this paper, we describe in detail our preliminary evaluations of SITA,

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Lip Interface:くちびるインタフェース

母音発声時の口唇形状は古くからインタフェースとして着目されており,その認識・応用手法について研究がなされてきた.しかしその多くは福祉を念頭においた発話認識や機器操作のためのインタフェースであり,エンタテインメントへの利用は少ない.人間は幼児期より,唇を発話のみならず食事や感情表現など様々な場面で動かしており,その形状の自由度は極めて高いと考えられる.そこで本研究では,任意の口唇形状を,エンタテインメントのためのインタフェースとして利用することを目指す.本発表ではまず口唇の開閉をインタフェースとして作成したエンタテインメントシステムについて報告する.

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STRAVIGATION(A Vibrotactile Mobile Navigation): 探検的観光支援に関する研究

Exploration-like sightseeing is wandering around an unfamiliar place, and is a way of seeing sights and enjoying novel experiences that are not mentioned in guidebooks. However, the fear of getting lost prevents tourists from engaging in exploration-like sightseeing. Current navigation devices are capable of providing effective routes to specific places, which is not compatible for this mode of sightseeing. This is because tourists tend to focus on the recommended route displayed on the device and follow it faithfully. This prevents tourists from seeing surrounding sights. Here, we propose a new navigation method called stravigation. Stravigation is a vibrotactile mobile navigation for the tourist to be able to enjoy exploration-like sightseeing.

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Shoe-Shaped I/O Interface 履き物を利用したエンターテイメントシステムの開発

In this research, we propose a shoe-shaped I/O interface. The benefits to users of wearable devices are significantly reduced if they are aware of them. Wearable devices should have the ability to be worn without requiring any attention from the user. However, previous wearable systems required users to be careful and be aware of wearing or carrying them. To solve this problem, we propose a shoe-shaped I/O interface. By wearing the shoes throughout the day, users soon cease to be conscious of them. Electromechanical devices are potentially easy to install in shoes. This report describes the concept of a shoe-shaped I/O interface, the development of a prototype system, and possible

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