Category Archives: Research

Gill+Man:エラ呼吸体験VRシステム

本企画ギルマンでは,体験者はマスク型デバイスと首輪型エラデバイスを身につけ,海の中を人魚になったかのごとくエラ呼吸を体験しながら泳ぐことができる.これにより通常の呼吸とは違い,息を吸うと水が首筋から流れていくようなエラ呼吸感覚を提示する。また,体験者はエラという水をより直接感じるインタフェースを通して海を泳ぐことにより,海の綺麗さや汚染を体感として感じることができるようになると考えられる. Publications: 「Gill+Man」、○溝口泉、日岐桂吾、四條亮太、長野瑞生、田村莞爾、安藤貴広、第21回バーチャルリアリティ学会大会

Augmented Dodgeball

Physical activities and active lifestyles are important remain healthy and have a good life quality. The key factor to encourage people to get involved to these activities lies in the fun, excitement and social aspects of the activity. Augmented dodgeball was built to enrich the user experience of a physical game and make it more attractive to all audiences. It is enhancing the physical dodgeball game with computer game elements. By adding virtual life points, attack power and defence power, people with different skill levels can enjoy playing together. Players are able to choose a player role that corresponds to their physical skills and liking. The progress of the game

Read More

Kinetic Clothes

Advances in sensor technology allow us to wear various sensors that detect bio-signals, such as body posture, body movement, heart rate and respiration rate. Compared with the many options of wearable sensors available, the options of display methods are limited. This paper proposes the Bio-Collar, which is a novel collar-shaped wearable bio-status display. The Bio-Collar indicates the wearer’s bio-status through its color and kinetic motion. Publications: M. Ohkubo, M. Xue, M. Yamamura, J. Kanebako, L. Ishigami, S. Yamaguchi, T. Nojima, H. Uchiyama, N. Yamazaki, “Design Proposal of Space Clothes that Supports Lives in the Future Space Tourism Era”, Advances in Science and Technology, Vol. 100, pp. 59-63, 2017.(author version PDF)

Read More

Smart Hair(formerly “Hairlytop Interface”):光駆動型柔軟触覚インタフェース

Much research has been conducted on surface reappearance type haptic displays. Those displays are cable with showing roughness of the objects’ surface often by controlling the height of many rods. However, actuation systems are complex then it is hard for them to expand the display area. In this research, we propose a new surface reappearance type haptic display named “HairlyTop Interface”. That interface consists of multiple SMA based flexible actuators. The actuators are easily appended or remove from the main display device. In this report, we introduce the basic idea of the HairlyTop Interface. Then we also describe on preliminary evaluations and their results. 実物体を積極的に取り入れることで,人とコンピュータの情報のやり取りにおいても,人同士や,人と動物間で行われるような触れ合うコミュニケーションの実現が試みられている.その中でも, 毛のような柔軟物は触れた際に感じる柔らかさは有機的であり親しみやすい.この特性に注目した毛状インタフェースが多く開発されている.しかし,従来の手法では駆動部の機構上の制約や制御方法の問題により,毛の密度向上に伴うシステムの複雑化,大型化,拡張性の制約といった問題から,広く密に構成された毛の一本一本を自在に動かすことは困難であった.そこで本研究では小型・軽量で,かつ提示面積の拡大・縮小が容易に変更可能な拡張性の高い毛状インタフェースであるHairlyTop Interface を提案する.これまでの研究で基本原理を提案し,その妥当性を確認した.本発表では全方向屈曲運動を行え,屈曲後の復元についても制御可能なシステムを提案する. Diginfo(English) Diginfo(日本語)

Read More